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TASK 3 - DEVELOPMENT & DESIGN

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Khansa Raudlatus Syahiidah / 0374511 Course: Bachelor of Design (Honours) in Creative Media Module: Design Principles Task 3: Development & Design Table of Contents: Lectures Instruction Task 3 Feedback 1. Lectures 2. I nstruction 3. TASK 3 - DEVELOPMENT & DESIGN Task 1 & 2 recap: On our previous task, we had to sketch 3 different ideas while still applying the design principles. These sketches also referred to our ideation based on the selected design poster we did. After we have all 3 sketches done, Mr. Fauzi gave us feedbacks on what's good and could be better. Through this session, we were then able to continue further to task 3 using the chosen poster my Mr. Fauzi. Task 3 recap: For our final task, we had to develop further / refine our chosen sketch  through colour exploration, composition, typeface, positioning  with design principles in mind. Task 3 design process:     -  Original sketch     -  Refine process Final De...

TASK 2 - (Visual Analysis & Ideation)

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Khansa Raudlatus Syahiidah / 0374511 Course: Bachelor of Design (Honours) in Creative Media Module: Design Principles Task 2: Visual Analysis & Ideation Table of Contents: Lectures Instruction Task 2 Feedback 1. Lectures Symbol, word & image Symbol       - A sign, shape, or object that is used to represent something else.      - In design, symbols can provide or convey information, equivalent to one or more sentences of text, or even a whole story. Arbitrary symbols     -  Arbitrary symbols have no resemblance at all to the objects or the ideas they represent.     -  The symbol is invented with the meaning constructed. Many are based on geometric shapes and colours.   Word & image     - I mportant to use suitable and relevant images when designing.     -  Choosing the right words to pair with the imagery is of high imp...

Design Principles - [Task 1] Exploration

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Khansa Raudlatus Syahiidah / 0374511 Course: Bachelor of Design (Honours) in Creative Media Module: Design Principles Task 1: Exploration  Table of Contents: Lectures Instruction Task 1 Feedback 1. Lectures Elements of Design 1. POINT A point dot is the simplest element of design. A point used as a repetitive mark forms a line. As the point moves in space, other two- and three- dimensional figures and forms are created. 2. LINE Lines can be active or static, aggressive or passive, sensual or mechanical. Lines can indicate directions, define boundaries of shapes and spaces, imply volumes or solid masses, and suggest motion or emotion. Lines can also be grouped to depict qualities of light and shadow and to form patterns and textures. 3. SHAPE Refers to the expanse within the outline of two-dimensional area or within the three-dimensional object. Becomes visible when a line or lines enclose an area or when an apparent change in value (lightness/darkness), color or texture sets an a...

Application Design - Final assessment

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  Khansa Raudlatus Syahiidah / 0374511 Advanced Typography / Bachelor of Design (Honours) in Creative Media Module: Application Design Table of Contents: 1. Lecture 2. Introduction 3.  Assessment 4 4. Reflection 1. LINKS Assessment 1:     - Presentation link Assessment 2:     - Presentation link     - Figma link     - Interview audio Assessment 3:     - Presentation link     - Figma link     - Video app testing 2. LECTURE Assessment 4 / final assessment is where we finalize our app, coming up with our high fidelity of the app. 3. INTRODUCTION 4. ASSESSMENT 4 Promo page: Figma app-view: Final assessment slide: 5. REFLECTION Throughout the 14 weeks process in creating / re-designing an app, there w...

Game studies - Group project (Group 4)

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Khansa Raudlatus Syahiidah / 0374511 Advanced Typography / Bachelor of Design (Honours) in Creative Media Module: Game Studies Table of Contents: 1. Lecture 2. Introduction 3. Table top: Catch me if you can 4. Feedback 5. Reflection 1. Lecture Game studies is on of our specialization module for those taking UI/UX In this module, our main project is a group work where we must create table top game. We were to gather ideas / inspirations of existing games to be able to come up with a new / unique table top invention. This module focuses on how we can make our game  2. Introduction 3. Table top game Week 1: During the first week of game studies, we were briefly explained about our module as well as what we will be doing throughout this class. We were also told to group in 5 people for our group project. We also started of the week by playing a little bit of board games. Week 2: During this week, we started discussing our initial gam...