Application Design / Task 3 - App Testing
Khansa Raudlatus Syahiidah / 0374511
Application Design / Bachelor of Design (Honours) in Creative Media
Task 3: App Testing
TABLE OF CONTENTS:
1. Lectures
2. Introduction
3. Process
4. Presentation slide
5. Reflection
1. LECTURE
Usability testing
- Evaluating a product or service with representative users.
- Participants are tasked with completing specific actions while observers record notes.
- The primary aim is to detect usability issues, gather qualitative data, and assess overall user satisfaction.
- It doesn't yield large feedback samples like questionnaires.
2. INTRODUCTION
Fig 1: Modul Information Booklet
3. PROCESS
References:
Sketches:
Wireframe:
Fig 3.2: Wireframe 1
The wireframe process was made after all the sketches I
did in class. After we were given the exercise to sketch out different
layout withing a limited of time in class, I was able to come up with a
design I thought was nice. After all the sketches I did, I came up with
couples of app layouts and designs that I could use in my app.
Figma:
Fig 3.3: Figma prototype process
I was not able to fully sketch the pages
I want before putting it in Figma, therefore, I sort of played around with
all the design and layout possibilities in Figma. Although I have learned
how to use Figma when creating a prototype, I was able to learn a couple
new feature and it's way to make it, such as the scrolling, ticking,
transition, pop-up, and many more.
For the "community" page, I was inspired mostly from
Instagram. However, I made a little change on the home screen of the
community page, I tried to make the public post look a little like blog
cover. This is where users will be able to see others posts, such as
photos and even videos.
5. PRESENTATION SLIDE
4. REFLECTION

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